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    最後更新時間: 2019-10-21 00:21

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    DateTitleAuthors
    2019-09 Making Ideation Visible: An Early-Design Tool for Designers 鄭霈絨; Cheng, Pei-Jung
    2019-09 Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO Fan, Ya-Fen; 鄭霈絨; Cheng, Pei-Jung
    2019-07 海廢瓶裝水 吳岳剛; Wu, Yueh-Gang
    2019-01 How Does ‘IDEATOR’ Work for Designers in the Ideation? 鄭霈絨; Pei-JungCheng
    2019 《爸爸買給你》劇本創作與論述 陸儀; Lu, Yi
    2018-11 Narrative engagement and vicarious interaction with multiple characters 林淑芳; Lin, Shu-Fang; Dale, Katherine R.; McDonald, Daniel G.; Collier, James G.; Jones, Kaitlyn
    2018-11 A Study of the Elderly’s Using Intention and Operating Behavior on Smart Mobile Devices Fan, Ya-Fen; 鄭霈絨; Pei-JungCheng
    2018-09 So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao
    2018-09 So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao
    2018-09 吳岳剛海洋垃圾影像專題:光裂解 吳岳剛; Wu, Yueh-Gang
    2018-09 Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising 林日璇; Wu, Dai-Yun; Lin, Jih-Hsuan Tammy
    2018-08 Perceived message consistency: Explicating how brand messages being processed across multiple online media 張郁敏; Chang, Yuhmiin
    2018-08